Aug 24, 2006, 12:57 PM // 12:57
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#2
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Crimson Skullfuks
Profession: A/R
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Takes skill to come up with a truely good combo, and pack a res sig at the same time. If ArenaNet are going to increase skill space, I beg of them to max it at 9. I don't think 10 skills would be that easy to manage, just my opinion.
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Aug 24, 2006, 12:57 PM // 12:57
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#3
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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Last edited by Scavenger Rage; Aug 24, 2006 at 01:01 PM // 13:01..
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Aug 24, 2006, 01:15 PM // 13:15
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#4
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Pre-Searing Cadet
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Well, this is personal opinion only, but for me, the CENTRAL game mechanic that makes GW interesting is the tension prompted by needing to make interesting and difficult build choices. That tension's relieved with more skill slots, so I'd be opposed.
-NJ
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Aug 24, 2006, 01:22 PM // 13:22
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#5
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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Quote:
Originally Posted by Scavenger Rage
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Whoa! Cut back on the caffeine or something amigo. lol
/joke I think we should be able to use ALL our skills at the same time. I learned them fair and square didn't I? =)
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Aug 24, 2006, 01:23 PM // 13:23
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#6
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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/notsigned
Not in nine hells...and if you need 8 slots for a combo it means some or all of the following:
-you'll be dead before you finish it
-you have no defense
-you have no sustainable offense
-you have no utility
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Aug 24, 2006, 01:28 PM // 13:28
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#7
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Jungle Guide
Join Date: May 2005
Location: Finland
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The fact is that 8 skills limitation must be there with current content. Maybe if they create special areas where monsters and maps are designed for higher skill limitation, it might be interesting. It can't come for PvP though because skills are designed for certain limitation.
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Aug 24, 2006, 01:29 PM // 13:29
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#8
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Imbalanced ideas are fun! >.>
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Aug 24, 2006, 01:43 PM // 13:43
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#9
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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/notsigned
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Aug 24, 2006, 01:43 PM // 13:43
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#10
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Banned
Join Date: Apr 2005
Location: United States
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I believe that 8 is enough, but what would be nice is to equip 2 elete skills instead. If for only the RP version of the game, since cap signets allow you to temporary have two eletes anyway. It would be nice to see how it would work in PVP, but I doubt it would last for very long given the expoit factor.
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Aug 24, 2006, 01:44 PM // 13:44
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#11
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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I just realized this is in Riverside; this definitely belongs in Sardelic Sanitarium.
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Aug 24, 2006, 02:16 PM // 14:16
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#13
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Frost Gate Guardian
Join Date: Jan 2006
Profession: W/N
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That's part of the challenge. What determines a good player is how good of a combination of skills they can come up with in the limited space. I have no trouble at all. By the way, if you're in a group worth being in for a mission you won't need a res sig.
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Aug 24, 2006, 02:16 PM // 14:16
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#14
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by Ariathon
this tread is writen for opinions ... if u like your 8 slots then u can go with 8 skills for all i care u can even just carry 1 Just cos im making opinion on having extra slots don't mean u HAVE to use it all ... you can u stick with your 8 slot mix while others who prefer to use it up, can do so just cos theres more slots don't mean u have to use it up, right? If u feel unbalance to others then use up the slots but if u feel evenly balance then thats down to u, right?
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Anet would feel the unbalance...... and will never ever add more skill slots period.
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Aug 24, 2006, 02:16 PM // 14:16
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#15
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Academy Page
Join Date: Sep 2005
Guild: Guardians Of The Ashes (Leader)
Profession: E/Me
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i believe i read somewhere (i think it was the manuscript) that the 8 spells/skills come from rings on the chars fingers. But when thyumbs didnt become fingers i do not know...
Last edited by abyssal hunter; Aug 24, 2006 at 02:18 PM // 14:18..
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Aug 24, 2006, 02:17 PM // 14:17
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#16
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Underworld Spelunker
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and my opinion is that this belongs in the sanitarium forum with all the other bandini inspired we need more skills than the 8 we have.
/not signed period
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Aug 24, 2006, 02:18 PM // 14:18
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#17
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by abyssal hunter
i believe i red somewhere (i think it was the manuscript) that the 8 spells/skills come from rings on the chars fingers. But when thyumbs didnt become fingers i do not know...
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thumbs technically aren't fingers; and there's no such thing as a thumb ring
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Aug 24, 2006, 02:18 PM // 14:18
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#18
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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No it’s not right.
Meaning someone else can carry 10 - 15 skills does not mean you "can keep up with the 8 you want". It would make the PVP aspect unplayable to say the least (utterly unbalanced), and would require a redo of EVERY SINGLE MOB on the PVE aspect just to keep up with the players.
Just like the level cap is set to 20, the skills are set to 8, changing any of these aspects would require a new game, not the GW we are playing nowadays.
OOOO yes, and just to make sure i am not misunderstood I will repeat myself:
/NOT SIGNED
Latter.
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Aug 24, 2006, 02:21 PM // 14:21
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#19
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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I like the concept of 8 slots. You have a pool of spells to choose from. Makes me remind of magic where you have to build a deck of about 60 cards, but you have the choice between several thousand.
Although I admit there are times that I wish I had one more slot, a true master does more with less. It's not something you can learn over night. Some people have this talent, others learn it the hard way and it can take several months to become efficient in it.
The idea of equiping 2 elites is something to think about. But echo + spellbreaker in the same build is kinda overpowered to give only one example. And the game is not build to deal with such power at this moment.
Next I don't want it to look like other games out there. This is Guild Wars, with its own characteristics. If something can improve the game, no prob, but I don't think expanding the skill slots would be a good implementation.
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Aug 24, 2006, 02:36 PM // 14:36
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#20
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Wilds Pathfinder
Join Date: Nov 2005
Location: Canada
Profession: R/Mo
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not for me...
Like many ppl, my skill bar is 7 skill... The last Slot is ALWAYS a Rez. So I live with 7 skill.
Assassin need 3 attack(1 combo), 1-2 defense skill, some healing see you've got enough slot...
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